


There'll be bad games that'll see you staring a 'gg' in the face because you got killed by Firestorm and a Galaxy that caught a Double Damage modifier in the first round and you didn't have the opportunity to even shoot yet. It may be the least useful stat, because box drops are random and undependable in-game, but at the very least it could enable you to get an unexpected edge in combat, or at least a reward to dampen the blow of an inevitable loss.īe warned, it'll suck you in. Luck may increase your chances of getting more Tank Coins and advanced weaponry on box drops in-game. Fuel definitely needs more than 50% of it upgraded- This is your movement range, and I shouldn't have to go into detail about how moving further is helpful, especially when coupled with good Traction stats. That blue bar will help you last longer in Deathmatches, and lessen the damage you'll take in Points matches. This is the stat that enables you to climb out of steep hills and terrain so you aren't stuck by some crater that's formed around you. There isn't a single bar that should be below 1/4th's full.
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I found out you only naturally achieve a Tank Upgrade token once a level for the first 50 levels. Frustrating, because you'll lose whatever XP you've gained in the match if you leave early.Įvery 10 tank coins you earn can be spent on a Tank Upgrade point. If you died in a Deathmatch, you have the option to play Pong in-game while you wait for the game to wrap up.but that quickly gets stale and dull. They seriously take a very long time, and it can be quite boring. I'll warn you though, if you have a maximum room of 6 tanks going for the longest setting at 30 turns on Individual Shot? I guarantee you that half of the room will quit before the game finishes, because those games take ages to complete. Sometimes it's beneficial to communicate to your team if you're trying to line up a shot on someone, because in a Team-Shot or All-Shot environment, sometimes damage from one weapon can cause another weapon to municating is beneficial in these circumstances, and you can do that publicly to the room or you can whisper to your teammates. Individual Shot rooms take longer at a more relaxed, controlled pace. In Team settings, a lobby can dictate if tanks are going to shoot one at a time, or if teams shoot together at once, or if everyone shoots at the same time.
